1. Introduction
  2. 1. Quickstart
    1. 1.1. Launch the game
    2. 1.2. Import a model
    3. 1.3. See through a camera
    4. 1.4. Move objects
    5. 1.5. Play animation
    6. 1.6. Draw 3D objects
    7. 1.7. Manage behaviors with states
    8. 1.8. Respond to events
    9. 1.9. Final touches
    10. 1.10. Recap
  3. 2. Development and Debugging
    1. 2.1. Project structure
    2. 2.2. Workflow
    3. 2.3. Asset management
    4. 2.4. Logging
    5. 2.5. Debugging
  4. 3. World
    1. 3.1. Data representation
    2. 3.2. Scene
    3. 3.3. Coordinates and transform
    4. 3.4. Spawn and discard
    5. 3.5. Time
  5. 4. Rendering
    1. 4.1. PBR: basic idea
    2. 4.2. Mesh
    3. 4.3. Material
    4. 4.4. Texture
    5. 4.5. Light
    6. 4.6. Camera
  6. 5. Physics
    1. 5.1. Rigid-body
    2. 5.2. Movement
    3. 5.3. Collision
  7. 6. Control
    1. 6.1. Character control
    2. 6.2. Animation
    3. 6.3. Camera control
  8. 7. Game State Management
    1. 7.1. Custom events
    2. 7.2. State machine
    3. 7.3. Scheduling
    4. 7.4. Database
  9. 8. UI
    1. 8.1. Text rendering
    2. 8.2. Overlays
    3. 8.3. Using UI frameworks
  10. 9. Visual Effects
    1. 9.1. Realistic or artistic
    2. 9.2. Using current tools creatively
    3. 9.3. Shader
    4. 9.4. Particle
  11. 10. Audio
    1. 10.1. Play
    2. 10.2. Blend
    3. 10.3. Generate
    4. 10.4. 3D audio
  12. 11. 2D
    1. 11.1. Coordinates and camera
    2. 11.2. Pixel world
    3. 11.3. Discrete world
    4. 11.4. Continuous world and 2D physics
  13. 12. Game Release
    1. 12.1. Before releasing
    2. 12.2. Build command
    3. 12.3. Optimizations
    4. 12.4. Release platforms

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Final touches